There might be something wrong with the compiler.Ĭan anybody help me to install makehuman 0.9. On my XP the same copy made for windows runs 10 times as slow. When we fill the database, it is not possible. I googled for this, but the hits are not clear to me (I am not a programmer). would contain realistic silhouettes that are not correctly annotated. Make: Verlasse Verzeichnis '/home/raimoed/Downloads/Blender/makehuman5/animorph-0.3' I cant find characters Fantasy 1-2 etc or Detail panel fantasy in 0.9.1 thank you any advise David. I also have Makehuman 0.9 Quick-Start Guide. Make: Verlasse Verzeichnis '/home/raimoed/Downloads/Blender/makehuman5/animorph-0.3/src' I down loaded Makehuman into my Mac G5 and it works well. libs/BodySettings.oīodySettings.cpp: In member function 'void Animorph::BodySettings::fromStream(std::ifstream&)':īodySettings.cpp:54: error: 'strlen' was not declared in this scope deps/BodySettings.Tpo -c BodySettings.cpp -fPIC -DPIC -o. Wall -g -O2 -MT BodySettings.lo -MD -MP -MF. deps/BodySettings.Tpo -c -o BodySettings.lo BodySettings.cpp libtool -tag=CXX -mode=compile g++ -DHAVE_CONFIG_H -I. Make: Betrete Verzeichnis '/home/raimoed/Downloads/Blender/makehuman5/animorph-0.3/src' The structure of the interface is realized with. The programming language underlying versions 0.9.0 and 0.9.1 is C++. Just because you could make much more alien/monster-like characters with it. Figure 9 and 10 show the user interfaces of MakeHuman version 0.9.0 and 0.9.1. Make: Verlasse Verzeichnis '/home/raimoed/Downloads/Blender/makehuman5/animorph-0.3/include' Sooooooo, i had the really old 0.9 Version for years. Make: Für das Ziel »all-am« ist nichts zu tun. Make: Verlasse Verzeichnis '/home/raimoed/Downloads/Blender/makehuman5/animorph-0.3/include/animorph' Make: Für das Ziel »all« ist nichts zu tun. Make: Betrete Verzeichnis '/home/raimoed/Downloads/Blender/makehuman5/animorph-0.3/include/animorph' Make: Betrete Verzeichnis '/home/raimoed/Downloads/Blender/makehuman5/animorph-0.3/include' I just gave up on 'Makehuman' and went with 'Blender' much better and more options, except i found out that my laptop doesnt have a good video card :( but thanks for the help. Make: Betrete Verzeichnis '/home/raimoed/Downloads/Blender/makehuman5/animorph-0.3' If you only have a basic question on how to get started, please use the 'newbies' forum in the community section. configure works without errors but make terminates with this message: how do i intergrate render engines into makehuman 0.9.1 Tech support and suggestions forum. I have downloaded and uncompressed those files: I also tried to compile version 0.9.1 from sources, but it failed even in animorph already: I have successfully tested 0.9 and 1.0-alpha (nightly builds for 8.04), but the controls in their GUIs are not so powerful. That said, it has great potential and I wish MakeHuman would get its basic interface fixed or just stop trying to be a standalone app and instead be a feature of Blender.I use Ubuntu 8.10 and I would like to install Makehuman version 0.9.1 as this seems to provide the best GUI You want to spend as little time in MakeHuman as possible - just make your basic mesh and get out. makehuman (1.1.1-1.2): Modelling of 3-Dimensional humanoid characters. Ubuntu apt install libsdl2-dev libglew-dev libglm-dev libphysfs-dev libgtk-3-dev Original MakeHuman 0.9. Whats new in MakeHuman 1.2.0: Changes since 1.1.1: The codebase has received a major overhaul to bring it up to date with modern versions of Python and Qt. Sounds like I have to find a Python script in my Blender folder, open it in a text editor, change the filepath in the script, resave it, then try importing again?īasically, the program does some great stuff, but it’s a chore to use. antimony (0.9.3-1+b1 amd64, arm64, armel, armhf, i386, mips, ppc64el, s390x. MyHumanoid is a modernized fork of MakeHuman 0.9.1 Install dependencies under Debian and derivatives e.g. I think it’s great that it gives you a skeleton too! But I think it should be an optional setting you can check when exporting, not something mandatory.įurthermore, I don’t get how to import into Blender. You have to manually type your save and load filepaths (without even a blinking cursor or anything!) so you can’t see your list of files, and you can easily save over something you don’t mean to! (That’s right - it doesn’t even prompt you.) …and yet, the interface is barely useable and certain buttons are missing. MakeHuman is an odd little program in the sense that, a select few people have obviously put quite a lot of work into calculating how the variables will affect the mesh shape, how the rig will move, etc.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |